ISTQB Certified Tester · CT-GaMe
Game Testing
- Questions40
- Duration60 min
- Pass mark65%
- PrerequisiteFoundation Level
Overview
The ISTQB® Game Testing certification focusses on the understanding and skills needed to perform and manage testing on all levels in game projects. It covers the basic concepts of video and game testing as well as how to determine risks and goals for gaming software. It includes conceptually designing, implementing and executing game software tests, approaches to games testing (Game Testing Mechanics, Sound Testing, Graphics Testing and Localization) and recognizing games testing tools.
Audience
The Certified Tester Game Testing certification is aimed at professionals who have achieved in-depth testing experience and who would like to acquire specific competence for testing game software. It is also appropriate for junior testers who are just starting in the testing profession and who would like to know more about the tester’s role when developing game software. Experienced testers who need more understanding and knowledge about how to perform and manage testing on all levels in game projects will also find this certification beneficial. These professionals include people who are in roles such as testers, test analysts, test consultants, test managers, acceptance (UAT) testers, and other video game development roles.
This CT-GaMe certification may also be appropriate for anyone who wants a deeper understanding of software testing in the video gaming world, such as project managers, quality managers, software development managers, business analysts, IT directors, and management consultants. Those involved in the development and production of high-performance hardware such as PCs, mobile and gaming consoles will also benefit from this certification.
To gain this certification, candidates must hold the Certified Tester Foundation Level certificate and preferably have sufficient practical experience.
Individuals who hold the ISTQB® Certified Tester- Game Testing certification should be able to accomplish the following business outcomes:
- Describe basic concepts of video games and game software testing;
- Determine risks, goals and game software requirements under the needs and expectations of stakeholders;
- Conceptually design, implement and execute basic game software tests;
- Know the approaches to game software testing and their purpose;
- Recognize the tools supporting game testing;
- Determine how testing activities align with the software development lifecycle and reduce the cost of developing and publishing video games
ISTQB Specialist Level Game Testing Content:
- Specificity of Game TestingGame Testing Basics
Typical Roles of the Game Development Team
Testing Activities throughout the Game Software Development Lifecycle - Testing Game MechanicsGame Mechanics
Approaches to Testing Game Mechanics - Graphics TestingPrinciples and Concepts of Game Graphics
Approaches to Testing Graphics in Game Products
Graphics Test Execution
Tools Support for Graphics Testing - Sound TestingFeatures of the Sound Content of the Game Product
Types of Defects in Sound Content
Approaches to Testing Sound Content in Game Products
Sound Test Execution
Tools Support for Sound Testing - Game Level TestingGame Level Design Principles and Concepts
Stages and Execution of Game Level Testing
Tools Support for Game Level Testing - Game Controllers TestingPrinciples and Concepts of Game Controllers
Approaches to Testing Controllers in Game Products
Tools Support for Game Controllers Testing - Localization TestingPrinciples and Concepts of Localization Testing
Types of Localization Defects and their Causes
Localization Testing Approaches and Execution
Tools Support for Localization Testing
Specialist Level Game Testing exam structure
The Specialist Level Game Testing certification exam is held in a digital form, as well as remotely (online) in English. The exam is comprised of 40 multiple choice questions, with a pass mark grade of 65% to be completed within 60 minutes. Participants that take the exam not in their spoken language, will receive additional 25% time, and will have 15 minutes more, or a total of 75 min.